Sorry for my crooked english :)

Tecmo World Cup Soccer NEXT v2 11.03.2016.

Romhacker BZK http://vk.com/id234423097 
Fresh hacks here http://vk.com/topic-60365941_30000591

4 versions of this hack are available, using different roms with russian translation will not cause problems in the network game, but there might be desynch if one of the players is using rom with differ translation:
RUS - colors and flags of Russia, russian translation;
UKR - colors and flags of Ukraine, russian translation;
TAR - colors and flags of Tatarstan, russian translation;
ENG - colors and flags from original rom, english translation.

Overclocked emulator is recommended.
You can download overclocked Nestopia 1.47 here https://yadi.sk/d/YVOD7VG5pi2DC
Unzip it, set up your input in settings. If you want english nestowk client, delete\rename kailleraclient.dll, then rename kailleraclient_old.dll to kailleraclient.dll. I wouldn't recommend this nestopia for other games.


Tecmo World Cup Soccer NEXT Tournaments
http://vk.com/club66162180

Tecmo World Cup Soccer J Tournaments
http://vk.com/club60365941


The main changes compare to TWCSJ:
* settings for your own game tactic is available;
* wide and comfortable team select;
* dynamic gameplay, new attack and defense moves;
* regular buttons are much more obedient;
* teams change ends for the 2nd half.



Title screen, options.

 Options will appear in no time after launching the game. You can hear final song from Captain Tsubasa 2. To move your cursor use up\down, select options with left\right buttons. Press start when you are ready, and your icon will change. When both players press start, you will hear a sound, and the game will continue. Only 1st player can select time and field. Options have orange color by default, they will change its color to your icon color if you make any changes. If you don't restart emulator after the game, your settings will be saved.

* time - game time for 1st and 2nd half, per-second countdown, intervals are 1:30, 2:00, 2:30, 3:00, 3:30, 4:00, 4:30, 5:00 minutes.

* field - field color during the game, you can see its color beforehand when you change this option. There are 5 colorings - grass, dirt, ice, water, snow.

* teammate - an opportunity to play with 3 and 4 people at the same time. 3rd and 4th can coltrol GK only. Check your input settings before the game. You should connect to the server in this order:
- - 1st is regular and GK, 2nd is regular and GK;
+ - 1st is regular, 2nd is regular and GK, 3rd team ups with 1st and controls GK;
- + 1st is regular and GK, 2nd is regular, 3rd team ups with 2nd and controls GK;
+ + 1st is regular, 2nd is regular, 3rd team ups with 1st and controls GK, 4th team ups with 2nd and controls GK.

* swap players - you can swap control from one player to another by pressing select button. In mode 1 the game will always choose a player that is the closest to the ball. In mode 2 the game will choose between a player that is the closest to the ball and a player which is a bit farther to the ball then the first one.
* captain #1  #2 - here you can select positions to your captains, see a picture in an archive. GK is 01, the rest 02-11 are regular field players. Every captain changes his color on your opponent's colors 15 times per second, so you can easily recognize him from other players. You can read more about captains below.

* GK's punch - the way your GK will punch the ball. Selecting any mode will make GK punch maximum diagonally behind him, i.e. 135 degrees left and right. Description:
L - logical. The angle of the ricoshet after a punch depends on the angle of contact with GK. Imagine your GK surrounded with a circle, and you will understand how the ball is gonna bounce from it;
C - control. If you hold one of 8 side on your pad, the ball will fly that way. An exception is when upper\lower GK holds down\up or if he is not holding any side at all, the ball will fly in front of him;
J - random from original rom. The ball will fly the way he wants to, you cannot affect this one way or another.

* pass hgt. - pass height on B button. If arrow is pointing down - short and low pass. If arrow is pointing up - long and high pass like in original rom. Lenght and height of both passes have constant value now.

* pressing - chose defense AI. P - passive, bots spread all the field and rarely attack you, usually you can be attacked only by nearby bots. N - normal, like in original rom, this is something between P and A. A - agressive, several bots chase the ball, they usually combine in groups.

* melody - choose your melody, which you can hear if your opponents kicks off. 1st is original, 2nd is from title screen, 3rd is penalty music.


Team select menu.
 One of 32 melodies from CT2 will be chosen to play during team selection. Team list is composed of several roms: original (1-8), FIFA World Cup 2014 (9-24), brasileiro (25-32), sudafrica (33-36), and even CT2 (37-48). You can freely move through all the 48 teams, and you'll be able to see your team colors down the screen, left\right are 1st and 2nd player teams. To pick up a team, point at it with your cursor and press start. Spectators will applause, and your cursor will now have colors of the flag. The game will continue when both players press start.


Gameplay.
 Despite there is the whole music player from CT2, you will hear only classic melodies and sounds.
 I'm gonna start from explaining a responsive controller. A, B and select buttons are displayed three times longer. This will guarantee their response 100%. These buttons work even better than turbo buttons, but still remain disposable. During kick off this improvement causes player to pass right away, so the game starts when you move, not by A or B button. 10th player is kicking off, not 7th as before.
 Score is now displayed on the screen. Left is 1st player, right is 2nd. For score graphics one number and a colon were borrowed from the time counter. Score is shown during any message on the screen. Timer of out messages was cut in half, and now you can't skip these messages.
 Teams change ends for the 2nd half. Team colors and controller swaps too, so don't worry.

Attack.
 New kind of pass is now available - it's a short pass on select button. Also a player can instantly recieve returned pass from another player. Goal is now wider to increase a chance to score to the closest corner. Upper crossbar is deleted, the ball will fly to the goal at any height. Scoring from the center of penalty area is a bit easier. With all those changes you can perform awesome and hardly-stopping passes and attacks. Also field captain is faster then a regular player and he has got reduced interval between passes and dribbling. Passes from corner kicks are changed, this will diversify previously boring and almost useless attack.

Defense.
 You can make a short tackle using B button. It is shorter than the regular one, and your player will be able to move again earlier than after a long tackle. You can swap players using select button. By holding select and turbo tackle button you can command to do a tackle to several players at the screen at the same time. Field captain has got reduced interval between tackles, so he can attack several times in a row.
 GK's speed is between regular player and a captain. He can walk at all the penalty area. He can punch and catch a ball at any height. He can do all the passes that a regular player can. And if GK is a captain, he can make a small tackle by pressing select button. You won't be able to make a tackle if you stand still. To make a tackle, hold any side on your pad, then press select. All the advantages and limitations of the tackle are included, that's why captain GK is recomended only to very skillful players. Also you can control gk only if the ball is at the penalty area. If it isn't, then a controller transfers to a field player, and GK will return to his default position. If the ball is left or righ from the penalty area, GK is automaticly stands at the closest corner. If GK catches the ball, time counter freezes, and GK can walk with the ball as long as he wants to. After a punch GK will be down during one of these intervals - 0.5, 0.6, 0.7, 0.8, 0.9, 1 second.


Penalty.
 You will hear original title screen music. Your team names have its own colors.
 There is new principle of penalty gameplay. You will hear no whistle. The shot will be made automaticly after players will appear on the screen. You just need to hold left or right on your pad. Otherwise it will be a center shot, which is almost useless, considering that GK has some amount of time to react on the shot, and even if he jumps away, he can still punch the ball. Concerning GK, now you don't need to instantly batter pad buttons to make GK jump in time. Just wait for the shot and press necessary pad button. You can also hold necessary button beforehand, and GK will jump as soon as the shot will be made.
 After victory you will see a name of winning team and hear one of 2 goal sounds.



Other trivia.
 If you want to run on the field without enemy bots attacking you, make a cheat in nestopia: options - cheats - temporary codes - add - pick up Game Genie, type this OZOVIIES - submit - OK. Cheat will delete itself after exiting the emulator.
 Partially fixed a bug from original rom, when a player who distinguish with indicators ignores your commands, and the game starts to slow down because of him. Also fixed similar bug, when your controlled player with the ball has been attacked with a tackle, your players drops the ball, runs away and ignores your commands. 
 Game speed is a bit faster by increasing running and ball's speed.
 One indicator of a controlled player change its colors separately from the other indicator.
 Each one of the four players can press pause, but unpause the game can only a player who pressed pause. You will see his number during pause. In teammate mode - + 3rd player will be shown as 4th.
 Bots always tackle if they are on to you. Bots make small tackles predominantly.
 Ball's physics after bouncing from the player is changed. Now it will abruptly bounce from a death body instead of flying uppwards for a couple of seconds.
 You will hear 2 diffenend goal sounds after scoring to upper and lower player.
 Time counter makes sounds during 0:09-0:01. Final sound is at 0:00.
 You can't skip a screen with with score table, times is a bit smaller, you will hear spectators instead of music.


